I’m still thinking about INSIDE

Two days after downloading INSIDE from the PSN store, I decided to give it a go. I had a relatively quiet afternoon and wanted to try something different from the usual routine of FIFA 17 (I don’t know why I still play it) and Battlefield 1 – the casual edition of the Battlefield series.

So I started the demo and pushed right on the analogue stick and it just kind of begins. You’re a small boy in a dark, quiet world that is being stalked and chased in the beginning by what appears to be the authorities. It’s crazy good and sent chills down my spine. Who are these people and what do they want with me?

This was one of the first questions I was asking myself as I pushed on into newer territory, but gradually that question starts to fizzle out as you encounter puzzles that start to impede your progress, thankfully though these are simple enough, simply dragging a box or climbing a rope to reach a lever type of puzzle, which adds nicely to the gameplay.

Dark contrasting world

I’ve included the trailer below of INSIDE, it’s a contrasting world of dark colours and a lack of sound, that pushes me to progress as I want to know what’s at the end of the road.

Eventually, I made it to the end point of the demo, this was just after I had escaped masked me and snarling dogs and I appeared to be at a field with a barn off in the distance, the overlying UI simply states if you want to continue the story or let it end here. Well, there is absolutely no way I was about to let it end so I paid up the £6 and marched on, to where? I’m sure I was going to find out.

INSIDE is the second game by Playdead in this style with the first being Limbo, another story about a kid in a dark contrasting world that sold well way back when, if you liked that then be sure to have a look at INSIDE.

INSIDE is currently on sale until 19/08 in the EU PSN store.

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